The Australian Sports Commission (ASC) defines sport as 'a human activity, capable of achieving a result requiring physical exertion and/or physical skill, which by it's nature and organisation, is competitive and is generally accepted as being a sport.' By definition, eSports are 'competitive video gameplays, between internet-connected players and the fandom that cheer them on.' eSports are already established as a multi-billion dollar industry with an enviable global viewership and a unique ability to compete internationally from the 'comfort' of ones living room. So having been exposed to a variety of differing opinions over the last couple of weeks in Australia, I feel it only appropriate to delve further into these to establish whether we can learn anything from Generation Z's contribution to our sporting landscape. Australia is a relatively young contender in the eSports arena, hitting the start button in 2016 when Sydney hosted the Intel ...